Details

Drawing in the Digital Age


Drawing in the Digital Age

An Observational Method for Artists and Animators
1. Aufl.

von: Wei Xu

27,99 €

Verlag: Wiley
Format: EPUB
Veröffentl.: 13.02.2012
ISBN/EAN: 9781118233153
Sprache: englisch
Anzahl Seiten: 224

DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.

Beschreibungen

<b>A solid foundation for improving your drawing skills</b> <p>Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate. Author Wei Xu, PhD, walks you through his method, which consists of scientific theories and principles to deliver real-world techniques that will improve your drawing skills. Xu's pioneering approach offers a solid foundation for both traditional and CG artists.</p> <ul> <li>Encourages you to use both sides of your brain for drawing with the highest efficiency possible</li> <li>Introduces an innovative method invented by the author for improving your drawing skills</li> </ul> <p>If you are eager to learn how to draw, then this book is a must read.</p>
<p>Introduction xiii</p> <p><b>Chapter 1 Understanding the Relationship between Math and Art 1</b></p> <p>Understanding How Math and Art Differ 2</p> <p>Understanding How Math and Art Are Similar 4</p> <p>Using Math to Create Digital Art 13</p> <p>Using Math in Traditional Drawing 15</p> <p>Using Math to Help You Draw 18</p> <p>Examining Existing Drawing Methods 22</p> <p>Stop Separating Math from Art 28</p> <p><b>Chapter 2 Extracting Graphical Structures</b><b>— A Scientific Point of View 31</b></p> <p>Introducing CG Concepts and Principles 32</p> <p>Unifying 2D and 3D Cases 40</p> <p>Understanding the Properties of Basic Shapes 43</p> <p>Understanding Graphical Structures 47</p> <p>Extracting GSs with Triangulation 54</p> <p><b>Chapter 3 Drawing with the ABC Method 57</b></p> <p>Meeting the Criteria for a New Drawing Method 58</p> <p>Introducing the ABC Method 61</p> <p><b>Chapter 4 Drawing Simple Objects 79</b></p> <p>Preparing to Draw 80</p> <p>Extracting Basic Information 80</p> <p>Demonstrations of 3D Objects 85</p> <p>Demonstrations of 2D Images 92</p> <p>Exercises 97</p> <p><b>Chapter 5 Drawing Complicated Objects 99</b></p> <p>Breaking Down Complexity 100</p> <p>Demonstrations 108</p> <p>Exercises 120</p> <p><b>Chapter 6 Drawing Complicated Scenes 121</b></p> <p>Introducing Techniques for Merging Objects 122</p> <p>Demonstrations 129</p> <p>Exercises 138</p> <p><b>Chapter 7 Using Advanced Techniques 141</b></p> <p>Working with Curved Triangles and Polygons 142</p> <p>Drawing a Group of Ovals 146</p> <p>Using Shadow Maps 149</p> <p>Using Rhythms for Partitioning 151</p> <p>Exploring Trade-Offs between Accuracy and Speed 152</p> <p>Demonstrations 153</p> <p>Summary 161</p> <p>Exercises 161</p> <p><b>Chapter 8 Using Special Techniques for Drawing Human Bodies 163</b></p> <p>General Tips 164</p> <p>Tips for Drawing Faces 169</p> <p>Tips for Quick Life Sketches 174</p> <p>Demonstrations 180</p> <p>Summary 186</p> <p>Exercises 187</p> <p>Post-Test: Drawing Van Gogh 188</p> <p>Index 189</p>
<b>Wei Xu</b>, PhD, teaches game programming and production, 3D math, and life drawing at the Art Institute of California—San Diego. He also teaches iOS game programming and drawing classes at University of California San Diego Extension. He is cofounder of Geomy Entertainment, LLC, a game-consulting firm. Xu was previously a lead engineer at Sony Computer Entertainment America for game technology R&D and a senior CG software engineer at Schlumberger Austin Technology Center.
<b>Use Basic Math to Become a Better 3D Artist</b> <p>Despite the sophistication of today's computer graphics software, if you want to become a professional 3D artist, solid drawing skills are essential. With a good foundation in drawing basics, you'll be better equipped to create the more realistic characters and environments that today's film, game, TV, and video markets demand. Using an exciting new drawing method based on simple math combined with established computer graphics principles, this book shows you step by step how to draw quickly and efficiently in a digital world.</p> <ul> <li> <p>Find out how math can help you draw</p> </li> <li> <p>Master the six techniques of the Angle-Based Constructive (ABC) method</p> </li> <li> <p>Learn how to see, including how to extract shapes from a scene</p> </li> <li> <p>Review basic CG concepts, principles, shapes, and structures</p> </li> <li> <p>Discover hidden patterns, draw simple objects, and assemble them</p> </li> <li> <p>Learn advanced techniques, such as how to use curved shapes and shadow maps</p> </li> <li> <p>Draw the human body—find several tricks to make the job easier</p> </li> <li> <p>Explore the tradeoffs between accuracy and speed</p> </li> </ul>

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