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Toxic Geek Masculinity in Media


Toxic Geek Masculinity in Media

Sexism, Trolling, and Identity Policing

von: Anastasia Salter, Bridget Blodgett

42,79 €

Verlag: Palgrave Macmillan
Format: PDF
Veröffentl.: 08.11.2017
ISBN/EAN: 9783319660776
Sprache: englisch

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Beschreibungen

<div><p>This book examines changing representations of masculinity in geek media, during a time of transition in which “geek” has not only gone mainstream but also become a more contested space than ever, with continual clashes such as Gamergate, the Rabid and Sad Puppies’ attacks on the Hugo Awards, and battles at conventions over “fake geek girls.” Anastasia Salter and Bridget Blodgett critique both gendered depictions of geeks, including shows like <i>Chuck</i> and <i>The Big Bang Theory</i>, and aspirational geek heroes, ranging from the Winchester brothers of <i>Supernatural</i> to BBC’s <i>Sherlock</i> and the varied superheroes of the Marvel Cinematic Universe. Through this analysis, the authors argue that toxic masculinity is deeply embedded in geek culture, and that the identity of geek as victimized other must be redefined before geek culture and media can ever become an inclusive space. </p></div>
<p>Chapter 1. Introduction. Actually, It’s About Toxic Geek Masculinity.- Chapter 2. “Dick in a Box”: Hypermasculine Heroism in Geek TV and Film.- Chapter 3. Beauty and the Geek: On-Screen Representations of Geeks.- Chapter 4. Come Get Some: Damsels in Distress and the Male Default Avatar in Video Games.- Chapter 5. Through the Boob Window: Examining Sexualized Portrayals in Transmedia Comic Franchises.- Chapter 6. Bronies on the Iron Throne: Perceptions of Prosocial Behaviors and Success.- Chapter 7. One of Us, One of Us: Representations and Dialogues with “Fanboys” and “Fangirls”.- Chapter 8. Conclusion: That’s Not How Geek Masculinity Works!</p>
<p><b>Anastasia Salter</b> is Assistant Professor of Digital Media at the University of Central Florida, USA. She is author of <i>Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects </i>and <i>What is Your Quest?: From Adventure Games to Interactive Books, </i>and co-author of <i>Flash: Building the Interactive Web</i>.</p><p> </p><p><b>Bridget Blodgett</b> is Associate Professor of Information Arts and Technologies at the University of Baltimore, USA. Her research involves the use of technology within Internet culture and virtual worlds and the social impacts of virtual and internet culture on offline life.</p>
Analyzes the perceived status of geek identity as marginalized and threatened at a moment when geek culture is increasingly mainstreamed and brought before mass audiences Critically assesses the nature of the hero in geek-marketed media, both in spaces marked for science fiction and fantasy and in narratives that seek to reflect geek culture back at itself Sheds light upon increased attention to hostilities towards women at comic and film conventions, and the continual harassment and threats towards women across geek media who become visible as producers or fans Includes supplementary material: sn.pub/extras
<p>Analyzes the perceived status of geek identity as marginalized and threatened at a moment when geek culture is increasingly mainstreamed and brought before mass audiences</p><p>Critically assesses the nature of the hero in geek-marketed media, both in spaces marked for science fiction and fantasy and in narratives that seek to reflect geek culture back at itself</p><p> </p><p>Sheds light upon increased attention to hostilities towards women at comic and film conventions, and the continual harassment and threats towards women across geek media who become visible as producers or fans</p>

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